Hey everyone, I know it’s been a while since I’ve posted, but I do have some goodies coming up shortly for Unity development
BrassMonkey is hold a contest for a new iPad3 for playing Tank vs Alien – for details, head on over to BrassMonkey!

Hey everyone, I know it’s been a while since I’ve posted, but I do have some goodies coming up shortly for Unity development
BrassMonkey is hold a contest for a new iPad3 for playing Tank vs Alien – for details, head on over to BrassMonkey!

Now, after years of begging for freebies, I finally decided that it was well worth the $14.95 to pony up the cash this time. I use it, I love it and it was time to say thank you to Techsmith, Brooks and Betsy for being so extremely cool and helpful. If you haven’t tried it, you should definitely install it and give it a go – you’ll be hooked
You can use Jing for free of course, but if you’re a heavy user like me, it’s the best money you’ll spend on a subscription this year.
Finally, a big MASSIVE thank you to Brooks Andrus and Betsy Weber for helping me out these last few years with a pro account – you guys were the best in Toronto at FITC (one of the best conferences ever!) and I look forward to seeing you again when Shawn lets me speak about Unity3D at FITC Conferences
It’s nearly ready!
I’ve been BUSY! Between IR5 work and my kids sports, I’ve had very little extra time to work on projects. However, a little while back, I got the urge to breakout Battlefield 1942 and install the Desert Combat Mod so I could fly the helicopters again! If you played the game, then you know – it’s helicopter controls were the BEST EVER!! It took me a month to figure out HOW to fly them because of the rudder controls with pitch/roll combined. But once a friend of mind showed me, I OWNED EVERYONE. Even the jets feared me. I loved flying the helicopters in that game!
Well, I finally snapped and decided I was going to try and recreate the controls and feel and see how hard it was to create that sensation in Unity. It was definitely a bit of a labor, but I had it dialed in in about a weeks time and it rocks \m/
So, of course, I decided to create a game – StuntCopter!
The story line is that we have a helicopter academy and we’ve secured 2 abandoned locations, so far, for helicopter training: Copteropolis and The Old Refinery Compound. As a pilot, you’ll have the ability to free fly around both locations and learn how to pilot the helicopters. Take you’re time as you learn in the slow but sure Huey. Taking off, landing and turning all sound very simple until you have to work with throttle and rudders along with pitch and roll at the same time! As you become more comfortable and consistent, move up to T.C.’s chopper of choice -Hughes 500D. It’s quick, is very touchy with the controls, but can take harder landings because of the height of it’s landing gear, and might be the perfect choice for those more detailed courses. You’ll also have access to the more recent BO 1o5 helicopter – you may have seen it doing back flips on youtube! This heli is FAST! Not as nimble as the 500D, but if you’re looking for flat out speed, this is the copter of choice.
And don’t worry – I put in noob controls so you can fly it with 2 thumbs. However, you’ll be limited to certain tracks and courses, so you just might want to man up from the beginning and fly with the true controls.
There are 3 competition types:
The game functionality is nearly complete and I’m working on create more levels for ghost racing, but it’s nearly there! I’ll post about it again once it hits the app store, but I’m also considering releasing it as a web game, so I’ll be posting details about that soon!
[UPDATE] – thanks to someone being more heads up than me, it was discovered that an iPad game called “StuntCopter” has just been released! I’m changing the name and for now, it’ll be “Copteropolis”. Suggestions are welcome!
Until then check out the first demo video featuring footage from all 3 competition types:
So, since Unite 11 is starting today and I’d promised to do a demo on this back in 09′ while speaking at Unite 09, I figured it was time to make good on my promise. I’ve finally put it all together in a very simple, yet flushed out, demo of how I did dog fighting in The Trench Run.
Check out the post, files and demo over at infrared5.com
Enjoy!
I’m posting this because I found zero information about it and I stumbled upon a solution.
Basically, if you try and export your iMovie after you’ve finished creating it in iMovie on the iPad, it might tell you at the very end (after wasting an hour of your time btw) that there isn’t enough memory to do the export. Dood, how about telling me BEFORE I SPEND ANOTHER HOUR OF MY LIFE WAITING – SOUND LIKE A GOOD IDEA?!?!? JUST MAYBE.
At any rate, you might find yourself deleting movies, pictures, apps, music – anything to get enough memory to export your project. Then, you try again. then AGAIN it tells you STILL don’t have enough memory. You go back and look and – WTH? all the memory you’d just cleared is not magically gone – but you have nothing to show for it. Nice work Apple.
Apparently iMovie has created your masterpiece but needs to copy it to the location you specified (the camera roll) – I’m not totally sure if it’s done or not, and it’s making yet another copy for the move? or if it truly ran out of space and can’t continue, but has left a pile of mung behind. Who knows. But the fact remains that it is still taking up precious disk space without any visible way of deleting it, and you have no idea it even exists!
All you have to do is open the project in iMovie, make a simple change – then change it back, and exit back to the projects menu. Now check your memory – it magically has re-appeared. Apparently, making a change causes iMovie to cleanup after itself. That’s like not wiping, only to wait until you blow your nose next time to clean both ends up. Dood whatev.
thanks.
/rant.