Archive for the ‘ iPad Apps ’ Category

Apples n’ More Released!

Single Player mode

Single Player mode

Well it’s been 3yrs since I actually started this little project.  I started it when I bought my first iPad and have been tinkering with it ever since on and off.  I finally got some help with managing the final tasks and then UniSWF came out and really kicked everything in overdrive.  UniSWF rocks – for an old flash geek like me, I was able to create GUI and animations and implement them in Unity3D with complete ease.  I had the scoreboards redone and implemented may new animations  that would have been nearly impossible for me in Unity3D without the help of UniSWF.

So, now that it’s been released, I’m trying to get some exposure, so I’ve dropped the price to free for 5 days.  It’s a lot of fun for single player mode where you can challenge your friends on GameCenter as well as challenge your friends and family in 2 and 4 player modes.  Just make sure they trim their fingernails before you play with them 😉  It gets vicious!

If you like the game please leave a comment and rate the game if you would, we’d love to know how it’s being received and if there are any suggestions for updates and fixes,

Thanks every one!

http://tinyurl.com/d5h6tyw

Copteropolis – Canyon Run

[tweetmeme source=”neoRiley” only_single=false]

It’s nearly ready!

Copteropolis (was StuntCopter): Coming Soon

[tweetmeme source=”neoRiley” only_single=false] I’ve been BUSY!  Between IR5 work and my kids sports, I’ve had very little extra time to work on projects.  However, a little while back, I got the urge to breakout Battlefield 1942 and install the Desert Combat Mod so I could fly the helicopters again!  If you played the game, then you know – it’s helicopter controls were the BEST EVER!!  It took me a month to figure out HOW to fly them because of the rudder controls with pitch/roll combined.  But once a friend of mind showed me, I OWNED EVERYONE.  Even the jets feared me.  I loved flying the helicopters in that game!

Well, I finally snapped and decided I was going to try and recreate the controls and feel and see how hard it was to create that sensation in Unity.  It was definitely a bit of a labor, but I had it dialed in in about a weeks time and it rocks \m/

So, of course, I decided to create a game – StuntCopter!

Copteropolis

The Refinery Compound

The story line is that we have a helicopter academy and we’ve secured 2 abandoned locations, so far, for helicopter training: Copteropolis and The Old Refinery Compound.  As a pilot, you’ll have the ability to free fly around both locations and learn how to pilot the helicopters.  Take you’re time as you learn in the slow but sure Huey.  Taking off, landing and turning all sound very simple until you have to work with throttle and rudders along with pitch and roll at the same time!  As you become more comfortable and consistent, move up to T.C.’s chopper of choice -Hughes 500D.  It’s quick, is very touchy with the controls, but can take harder landings because of the height of it’s landing gear, and might be the perfect choice for those more detailed courses.  You’ll also have access to the more recent BO 1o5 helicopter – you may have seen it doing back flips on youtube!  This heli is FAST!  Not as nimble as the 500D, but if you’re looking for flat out speed, this is the copter of choice.

And don’t worry – I put in noob controls so you can fly it with 2 thumbs.  However, you’ll be limited to certain tracks and courses, so you just might want to man up from the beginning and fly with the true controls.

There are 3 competition types:

  1. Rescue:  In Copteropolis, you’ll be trained to locate accidents and air lift victims to the nearest hospital!  The closer you land to the middle of the landing circle, the sooner the victim is loaded and you can fly to the hospital.  How fast can you save everyone?
  2. Race:  In Copteropois and The Refinery Compound you’ll have to race through obstacles to beat your best times.  You’ll be ghost racing against yourself!
  3. Car Chase:  In Copteropolis, you’ll have 2 choices of difficulty for a car chase:  OJ’s bronco (easy), or the Ferrari (difficult).  The goal is to block intersections before the car gets to them to force them up on the freeway down to the either end. You have to master the controls to even think of attempting either vehicle chase!

The game functionality is nearly complete and I’m working on create more levels for ghost racing, but it’s nearly there!  I’ll post about it again once it hits the app store, but I’m also considering releasing it as a web game, so I’ll be posting details about that soon!

[UPDATE] – thanks to someone being more heads up than me, it was discovered that an iPad game called “StuntCopter” has just been released! I’m changing the name and for now, it’ll be “Copteropolis”.  Suggestions are welcome!

Until then check out the first demo video featuring footage from all 3 competition types:

Screens:

iMovie eating memory on iPad

I’m posting this because I found zero information about it and I stumbled upon a solution.

Basically, if you try and export your iMovie after you’ve finished creating it in iMovie on the iPad, it might tell you at the very end (after wasting an hour of your time btw) that there isn’t enough memory to do the export.  Dood, how about telling me BEFORE I SPEND ANOTHER HOUR OF MY LIFE WAITING – SOUND LIKE A GOOD IDEA?!?!?  JUST MAYBE.

At any rate, you might find yourself deleting movies, pictures, apps, music – anything to get enough memory to export your project.  Then, you try again.  then AGAIN it tells you STILL don’t have enough memory.  You go back and look and – WTH?  all the memory you’d just cleared is now magically gone – but you have nothing to show for it.

Apparently iMovie has created your masterpiece but needs to copy it to the location you specified (the camera roll) – I’m not totally sure if it’s done or not, and it’s making yet another copy for the move?  or if it truly ran out of space and can’t continue, but has left a pile of mung behind.  Who knows.  But the fact remains that it is still taking up precious disk space without any visible way of deleting it, and you have no idea it even exists!

All you have to do is open the project in iMovie, make a simple change – then change it back, and exit back to the projects menu.  Now check your memory – it magically has re-appeared.  Apparently, making a change causes iMovie to cleanup after itself.

Hope that helps!

Couple of GarageBand/iPad2 experiments

Use a bath towel

[tweetmeme source=”neoRiley” only_single=false] So, yeah I got a little side tracked this weekend while doing laundry and kept playing with GarageBand on the iPad. The nice thing about doing laundry is, you’re stuck doing it for the duration, so in between the folding and switching from washer to dryer, you really have a nice chunk of time to mess with the iPad.

I did 2 different songs this time. “Dream Puppet Show” is really a tip of the hat to Dream Theater. The by no means is a master piece, but many of the sections are right out of the DT text book 😉 I wanted to see how GarageBand handled odd time signatures, and the quantization with a triplet feel where a quick straight 4 riff was inserted into the rhythm. I also went completely off the tempo in one very short section, then went into a normal straight 4 feel. The results were mixed. The quantization feature is limited in that it’s applied to the recorded section. So if you apply it to a drum part, and that part happens to be what i described above, you’re screwed if you can’t play it straight enough on your own. What you hear in this piece is not quantized in the first half of the song. It’s not bad, and I was able to consistently play the guitar and bass rhythms the same. The drums however, are still not quite where they *could* be to make this thing great. Their much closer than any other drum app on the iPad, but still inconsistent.  The guitar however, was a ton of fun and I was able to use the note bending feature in a realistic way – that ended up being a ton of fun!

Listen: Dream Puppet Show

Listen: Groove

The next piece is called “Groove”, and this one I wanted to open it up and see what it could do. The First half of the song just loops a main drum part that i recorded over 4 bars. It was very very very very very frustrating to get right. With the other songs (Genesis and Dream Puppet Show) the tempo was much slower, and the parts were pretty straight forward. With Groove, the parts were much more intense and notes were much closer together and required accuracy. When I tried playing the 2nd half of the song with the ride (32 bars straight), I had to record the snare, crash and kick separately, then do a pass with the ride. When I tried to do the ride along side the snare, I nearly punched a hole in my iPad or nearly threw it across the room in fury. Not kidding. Finally, I turned on airport mode, killed all applications, restarted the thing and that helped. But the thing that made the most difference was putting it on a bath towel and laying it flat. I know they use the accelerometer to measure sensitivity, so when I was using the cover to prop it up and play or flat on a glass table, I wondered if that was causing the inconsistency with the snare hits. After putting it on the towel I had MUCH better results. Still, there’s plenty room for improvement, but I’m really encouraged at how good it is now. Not great, but very good.

In the end, I think I’ll actually be able to put ideas down with the iPad for the first time ever. I’ve always just fired up the mixer, played my kit, recorded some guitar, you know – the old fashion way 😉 But considering I’ve put out 3 solid ideas in the past few days, I’d say this actually has a future in music and not just some toy to lower the learning curve for kids who lack the self control to learn how to play a musical instrument.

Wish list so far:

1.  Quantize “selection” – allow me to select a region of recording and select the quantization type

2.  Add a china and a splash cymbal – please.

3.  Allow merging of channels

4.  Let me name my sections – “section A” is a little hard to keep straight

5.  Put Pan over in the mixer controls

6.  Group channel faders – so I can lock the bass/guitar/keys together and move one slider – they would remain relatively the same volume to each other.

7.  Volume and pan throughout the mix – for final mix, I’ve been playing it from the headphone jack into the computer and mixing live for things like fades, solos etc

8.  Assign 1 sound to the entire snare – the areas are a bit small for people who have bigger fingers than Alvin.

9.  Give the option to *not* use the sensitivity per drum/cymbol/keyboard etc.  Sometimes, when i hit the note, I really just want it full blast 😉

10.  Give the ability to move higher up on the guitar neck in Notes mode with no scale selected.

11.  Show the notes on the fret board when a scale is selected.

12.  Allow for setting stomp boxes per recorded piece.  It’s a bit annoying to have to decide whether or not you want it for the entire song on the one guitar.

Shell Shock – now a +Plus app!

Well, as you can guess from the previous post, I’d been waiting for an app to clear review with the app store – that time has FINALLY come!

Shell Shock is now a +Plus application – you can install and play it on iTouch, iPhone, iPad (iPad, iPhone 3Gs/4, iTouch 3rd Gen only)!  Same price, multiple devices!

Shell Shock now supports retina display as well and the controls have been reconfigured to match across all devices.  The Angle and Power handles have been made larger for easier control as well.

Enjoy!

iPhone Main Menu

Level 21!

Level 28!

iTunes Review Process – Pissing me off again

I know I know, Keith’s probably shaking his head right now (because I continue to make apps for the Apple products) and right now I’m beyond pissed off.

I submitted the update to Shell Shock (paid, then free version – in that order) to the review queue on Nov 17th. The FREE version, which was submitted AFTER the paid version, was reviewed in 30 minutes and approved. The Paid version FINALLY went into review last Wednesday ( 2weeks later ) and has been there ever since… IN REVIEW.

Then I received a notice that apple needed more time to review my app. I asked “why?” – and got the customary form letter back. I asked “Why?” again, and again, I got a form letter back.

So I’ve written another email today (another rant) and am now asking for a phone number or someone I can actually “talk” to at Apple. I doubt they’ll pony up that information btw.

Seems crazy that I’m giving them 30% and bending over backwards to cater to “their” ideals when it comes to creating the software, but when it comes to *my* ideals (you know, crazy stuff like approvals in a reasonable amount of time and IN ORDER that they were submitted), they’re ignoring me (duh, what else is new)

So, is there anyone out there with a phone number or email contact that I don’t already know about that I can call and complain? I would LOVE to get someone on the phone 😉

Thanks!

PS> the new version of Shell Shock is now a plus app and has retina display support!