Star Wars Trench Run iPhone Game – FINALLY
Well, its been a very VERY long time incoming, but it’s finally here – The Trench Run game!
This was something I’d story boarded some 6+yrs ago and thanks to some very good friends of mine (Chris Allen, Rebecca Smith Allen and Dominick Accattato) I was able to realize a goal that I’d set for myself along time ago. Chris worked alot of hours for the past couple of years trying to sell the project and finally, it all just clicked. So, I have to first say a big huge fat thankyou to he, Rebecca and Dominick for sticking their necks out for this project. LOVE YOU GUYS VERY MUCH!
The game is released through THQ Wireless inc. and was created by Infrared5 with me, Todd Anderson, Keith Peters, Andy Zupko, Rebecca Smith Allen, Chris Allen, Dominic Accattato, Paul Gregoire, Kasey Jordan, Lizzie Martin and Ben Throop. It should be showing up in Apple’s app store shortly. It covers the battle of Yavin from the first Star Wars movie (IV), including a dog fight portion of the game. We added arcade modes for both dog fighting and the trench run so you can see how many levels you can stand before getting blasted into oblivion!
I really spent alot of time on attention to details for this game. Things like the music – you’ll note that the music in the DogFight scene IS the music from that scene in the movie. Same for the trench sections. The cockpit views are literally taken from the original 1977 movie. All colors of the lasers, markings on ships, details are all as close to the movie as possible.
My goal for this game from day one was simple: Speed. I was always REALLY disappointed in the speed of other Trench Run games. You’d get into the trench, expect to feel what you saw in the movie, and then it was pathetically slow. So, from nearly 1993 when they came out with X-Wing, I think I was already plotting this game out ;)
I do hope the hardcore StarWars fans enjoy the game – it really was for them! I know it’s an iPhone game on a small device, but I was seriously blown away with how much power it really has and what I was able to pull off with it.
So, to wrap up, I’ve been silent on just about every social network app you can think of and haven’t blogged very much in the past 4 months – but it was all worth it. I apologize for not putting much out here lately, but trust me when I say, I’ll be changing that with some insights, tricks/tips and stuff from this projects experience. I’d dedicated myself to this project completely and I hope the final product reflects that dedication.
Now…what twitter app I using 4months ago… ;)