iFly: From Flash to Unity3D to iPhone game!
Well, its finally out in the iTunes App Store as reported by Keith Peters!. I’m pretty excited about how it turned out. It runs at a solid 28-30fps on my 1st gen iPhone as well as my 3G iTouch.
The idea is simple enough: fly through as many gray rectangles as you can and land on the landing pad (circle that looks like a man hole cover) before the time runs out. If you do, you get 5000 extra points. If you miss the man hole or don’t make it to the bottom, you don’t get the bonus points. if you go through the red rectangles, you loose points and points are scored according to the size of the rectangle – the smaller they are, the more points you get.
The Crippler (3rd in the hard levels) rocks \m/ – Chris had me beat with 8800 for a day, then I smoked him with 9600. It’s a fun one where you basically dive bomb the entire way just to make it to the bottom in time!
Total time invested was approx 4 weeks.