HEAD Conference 2008 – it was alot of fun!
The Les Paul has NOTHING to do with the conference, but it DEFINITELY ROCKED \m/
It was the first time I’d spoken in a while (since Feb08 in Amsterdam if I remember right) and I had a blast! It’s incredible how lively an online chat room can be like that – the people in there were awesome and we definitely covered alot of Papervision3D goodness in the hour I was on. I went over by 15 minutes 😉
I talked at length about materials and animations and how they affect CPU/performance. The coolest part about preparing for this conference was the benchmark application we got out of it. We’d been meaning to write a good benchmark app to test new revisions with and so forth, and so this is a good start.
One part I was excited to talk about is how the new Benchmark showed the latest trunk to be 5% faster than the GreatWhite branch before we merged! Andy’s changes to accommodate QuadTree resulted in a very nice increase in speed. Even with GreatWhite before the merge, we’d been seeing 13k poly scenes rendering at 12pfs – that’s pretty freakin good if you’re keepin’ score.