HEAD Conference 2008 – it was alot of fun!

The Les Paul has NOTHING to do with the conference, but it DEFINITELY ROCKED \m/

It was the first time I’d spoken in a while (since Feb08 in Amsterdam if I remember right) and I had a blast!  It’s incredible how lively an online chat room can be like that – the people in there were awesome and we definitely covered alot of Papervision3D goodness in the hour I was on.  I went over by 15 minutes 😉

I talked at length about materials and animations and how they affect CPU/performance.  The coolest part about preparing for this conference was the benchmark application we got out of it.  We’d been meaning to write a good benchmark app to test new revisions with and so forth, and so this is a good start.

One part I was excited to talk about is how the new Benchmark showed the latest trunk to be 5% faster than the GreatWhite branch before we merged!  Andy’s changes to accommodate QuadTree resulted in a very nice increase in speed.  Even with GreatWhite before the merge, we’d been seeing 13k poly scenes rendering at 12pfs – that’s pretty freakin good if you’re keepin’ score.

check it out:

  1. Dude, I’m so happy to hear that you had a great time — you rock! 🙂 Thank you so much for being part of the conference.

    \m/ indeed! 🙂

  2. Hey John,
    A fantastic presentation – as usual. It was also fun trying to hustle you out of the virtual room when your time was up. It was also lovely to see you. See you next year and the

  3. Hi John, missed a part of your speech.

    Some thing i wanted to know…

    Is Abstract Animation Object out somewhere or is it going to be in the future soon?

  4. hey john, are you gonna share the source for is?
    im intrested in how your new FPS calculations work!

  1. October 31st, 2008

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