On Demand Papervision Course: Optimization Techniques
For a few months now, I’ve been doing live workshops online through RMI and those have been going very well. So finally, after this last run, we archived the class (recorded it) and are offering it up as an on demand course you can take any time you like!
We’d received alot of feed back to provide an on demand version since not everyone can make it on the days we hold them. Given that a fair amount of you are coming from over seas, it’s even more difficult to make the time slots. One person was taking the class at 1am in the morning 😉 So I think this will help!
This course covers the Winter Wonder Land animation and engine. You get all the source files for the application along with alot of other demo files that I typically hand out when I teach. It covers:
- Materials preparation and best usage with animation
- BitmapData concepts to replace traditional MovieClip animations at runtime
- SWF settings that can cause better performance (or worse)
- Using multiple viewports and BitmapViewport3D
- Simple tricks for getting decent effects (cheaply on the cpu)
- Shaders ( bonus material )
Title: Papervision3D 2.0 Optimization
Description: We’re going to take the Winter Wonderland demo from Zero fps to the 20’s by practicing a few some less known and some well known tips and tricks concerning both the Flash Player and Papervision3D. We’ll cover image preparation and rules, the Flash Player’s idiosyncrasies and what makes Papervision3D really sing. The Winter Wonderland animation started out as slow as 2fps and ended up in the mid 20’s after all of these techniques were applied. That leaves plenty of room for additional animations and bells and whistles later on! We’ll take the source for Winter Wonderland and crawl through it together to squeeze every last FPS out possible.
Who this course is for: Flash designers / developers with Papervision3D experience.