Papervision3D 2.0: Bump map, Phong, Cell, Gouraud and Flat shading
Well, as you might have guessed, 2.0 is literally right around the corner and we’re now getting to play with the API a bit internally and I have to say – THIS FRIGGIN’ ROCKS \M/
Dynamic lighting, sure that’s nice, but let’s be honest: Shaders is what makes this a real love fest, am I right or what!? Here’s a peak at some of the new objects coming in 2.0:
At the NYC classes, we’ll be going over these in detail with the class, but for now, here are some hands on demos. Ralph’s shader’s are very FAST and look outstanding.
The box below is a collada model created in 3D Studio Max. The box is using PreciseBitmapMaterial, PhongShader with a box that only has 2 segments per side. Locally, this runs around 30fps with the latest Beta3 player – oh and btw, they’re all running at high quality.