Export that Spline from 3D studio Max and use it in Papervision3D

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This is a screenshot from Jim Armstrong’s site – it shows a spline he created in 3D Studio Max. He’s written a Max script that exports the spline data to an xml file and then loads that into his 3D Bezier Spline object for use with a 3D engine like Papervision3D.

The result is VERY VERY cool – he’s created a flex demo where by a red sphere follows along the spline. You can choose to attach the camera to the spline and it’ll look back to 0,0 (point of origin). What you get is a very smooth animation along the spline path he created in 3D Studio Max.

This will definitely pave the way for this type of object and camera control

check out the demo – the files are available for download as well

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