Export that Spline from 3D studio Max and use it in Papervision3D
This is a screenshot from Jim Armstrong’s site – it shows a spline he created in 3D Studio Max. He’s written a Max script that exports the spline data to an xml file and then loads that into his 3D Bezier Spline object for use with a 3D engine like Papervision3D.
The result is VERY VERY cool – he’s created a flex demo where by a red sphere follows along the spline. You can choose to attach the camera to the spline and it’ll look back to 0,0 (point of origin). What you get is a very smooth animation along the spline path he created in 3D Studio Max.
This will definitely pave the way for this type of object and camera control