Flash on Tap Slides:

Flash on Tap was a GREAT conference – unbeleivably cool and laid back (at least for me it was).  It was truly great to see old friends again and hang out a bit.  Last time I went to a conference I was so stressed about about getting hours in on a project, I couldn’t enjoy Brighton.  It was a shame really.  But this time around, I really took the time to enjoy myself and just do what I wanted.  The class went great on Thursday, and the 3D panel discussion today was very cool.  I was nice to get to voice some opinions about about Flash, Unity and 3D in general.

Anyway, I rushed through my Papervision to Unity to iPhone session like mad at the end and promised I’d post the slides, so click on the image above or here.  I’d clearly planned to talk about way too much in my presentation, but I was at least able to do the sample demo app I’d put together of the obstacle course.  I was happy that people enjoyed seeing Unity in action and creating a simple game, but was bummed I didn’t even get the chance to show some scripting so they could see how very similar Unity’s Javascript is to ActionScript3.

There’s always next time!!

new iPhone game: SWITCH!

Finally, SWITCH! has been approved and is now available for free in the app store!

512x512

Getting object type in Unity3D/Javascript

for archive sake really:

Debug.Log(“Type of object: ” + gameObjectCopy_1.GetType().Name);

Can be used in a conditional like so:

if( gameObjectCopy.GetType() == GameObject) // do something

prints out what the immediate class type is of the object.

Stoked.

I just had to say it – I’m rediculously happy to go to work today on a project that i’ve been planning for nearly 6yrs now.  Thanks to Chris, Dom, Reb, Mike and Nic, a long time goal is finally being realized.

Trust me when I say, this project is nothing short of a total dream for me :)   On top of that, I get to work with Keith on it, and every time I work with that guy, we come up with something extraordinary or I learn some crazy new thing that I’d never put together on my own.  I’mma have to pull out the 11 rock rating on this one I think \m/

If you’re at Flash on Tap, I’m sure I’ll sneak a preview in somewhere ;)

Papervision Training at Flash on Tap

Man, I was just over at Keith’s blog and saw him realizing that FOT is just 3 weeks away!!! I instantly had the same reaction – holy beer batman!

I thought it’d be good a good idea to post what Andy and I will be covering and what you’ll need.  We’re giving a live full day workshop the day before the event starts.  If you haven’t signed up and you’re interested in going to the 1 day work shop (you don’t have to attend FOT for this), email me at neoriley at gmail dot com and I can get you the same $70 off discount code.

What we’ll be covering:

John first half of day:

  1. Papervision basics – scenes, cameras, setup
  2. cameras and animation
  3. Primitives
  4. Materials
  5. Collada
  6. Papervision3D component for Flash IDE (requires CS3 unfortunately)

Andy will cover:

  1. Effects and Layers
  2. Effects Filters
  3. Shaders

The class has filled up nicely I so far and I’m really glad to get out and teach again.  Its something I really enjoy doing