Papervision3D Component update: CS4

I’ve just posted an update on my progress on the Papervision3D blog

Please read and reply over there ;)

Thanks, John

Unity 2.5 Released – Windows people now can share the love

Windows Vista - Unity3D IDE

Windows Vista - Unity3D IDE

Unity3D just released the much anticipated 2.5 release which now let’s Windows users play like the rest of us have been for a while now ;)

CHECK IT OUT!!

Posted in 3D, Unity3D. 3 Comments »

‘5 Seconds to Glory’ now Free @ App store

I decided to set this bird free on the app store.  Sales were stale, and after having my first experience with an iphone app (personall), I think I can see why this would do better as a free app with ads.  The ad version is in the process of being reviewed by apple, but the price change was effective last night.  I’d love to add high scores in the futures, but that might take a bit of doing since this is a unity app ;)

Have fun!

new LocalConnection API rocks – and its OS :)

Evan Gifford over at Blitz has just come out with a new LocalConnection library over at google code called FlashLCS

When i finally get over to doing Xray again, i’ll be looking at retro fitting the LC code i’ve been using for years with this new library.

Some features as listed on the site:

  • Dramatically reduces code and time required for runtime collaboration.
  • Enables unlimited two-way communication between any two Flash files running on the same computer at 5MB/s or more.
  • Enables new functionality for the Flash platform; from Flash pop-up panels in a browser to website companion desktop applications and multi-threaded Flash applications.

The demo over on Blitz’s site shows passing bitmapdata over an LC which really does rock.

Posted in Flash. 3 Comments »