Well, as you might have guessed, 2.0 is literally right around the corner and we’re now getting to play with the API a bit internally and I have to say – THIS FRIGGIN’ ROCKS \M/
Dynamic lighting, sure that’s nice, but let’s be honest: Shaders is what makes this a real love fest, am I right or what!? Here’s a peak at some of the new objects coming in 2.0:
FlatShader
CellShader
GouraudShader
PhongShader
EnvMapShader
At the NYC classes, we’ll be going over these in detail with the class, but for now, here are some hands on demos. Ralph’s shader’s are very FAST and look outstanding.
The box below is a collada model created in 3D Studio Max. The box is using PreciseBitmapMaterial, PhongShader with a box that only has 2 segments per side. Locally, this runs around 30fps with the latest Beta3 player – oh and btw, they’re all running at high quality.









November 1, 2007 at 6:50 am
very nice!!!
November 1, 2007 at 9:41 am
Absolutely amazing!
November 1, 2007 at 9:42 am
too. dark.
November 1, 2007 at 11:49 am
“gimme gimme gimme gimme gimme…”
Seriously tho’, nice job! Looking forward to playing around with 2.0.
Cheers!
November 1, 2007 at 12:15 pm
“literally right around the corner”
Does that hopefully mean this afternoon???
Waits impatiently
November 1, 2007 at 12:17 pm
awesome
November 1, 2007 at 12:33 pm
this = \m/
2.0 is gonna’ own!
great job!
November 1, 2007 at 12:35 pm
@micha7: I changed ambient light on the phong bump box demo as well as the teapot
You can really see how easy it is to play with specular, ambient and colors of light
November 1, 2007 at 12:39 pm
yeah I have to admit, it’s a TON of fun to play with!
November 1, 2007 at 12:48 pm
@3DRulez: Almost! I had thought this week, but forgot that Ralph’s in Japan speaking at Max and was going to release when he got back.
November 1, 2007 at 12:48 pm
yeah wow, on a PC monitor, these are really dark. I’ll lighten them up
November 1, 2007 at 12:58 pm
holy crap!! can’t wait to get 2.0 in my fingers! awesome work guys!
November 1, 2007 at 1:06 pm
Ok. I lighened up the moon, the phong/bump box and the spaceship
November 1, 2007 at 3:00 pm
Eagerly awaiting 2.0! Great work!
November 1, 2007 at 4:27 pm
[...] November 1st, 2007 John Grden posted previews on some of the new features that are going to be in version 2 and they look fantastic! See for yourself in his post here. [...]
November 1, 2007 at 5:37 pm
100% CPU without any moving
November 1, 2007 at 6:09 pm
Hi John,
When I run the examples I get the “Where is the debugger or host application running?” debug popup.
Very nice BTW. I am working towards playing with more pv3d sometime soon!
So much code to write, so little time!
November 1, 2007 at 7:43 pm
Nice robo box! Reminds me of that wall e!
http://build.avatarlabs.com/wall-e/pv3d/
Can’t wait! Thx for the update!
November 2, 2007 at 10:58 am
@David: that’s the Flash debug player asking you where your debugger host application is running. Just hit cancel.
November 3, 2007 at 9:31 pm
Wow!!! I don`t even know that it can be done with Flash. Awsome!
November 4, 2007 at 10:00 pm
Did you say “a box that only has 2 segments per side”? – Well I know you did.
Is this a new technique? Where is the distortion? Does it hit the processor?
Nice work
November 5, 2007 at 5:05 am
[...] For more on what you can expect to learn (and to see some more demos), head over to John’s blog as there is a ton we are going to be covering! [...]
November 5, 2007 at 4:46 pm
If the debug dialog is popping up it means you deployed the debug swf. Go to “Project/Export Release Version…” to export a non-debug swf. It will probably run better and should be smaller.
As for 2.0…..where is it? I’ve seen no work in the svn repo for quite a while. Are you using a private svn repo?
November 6, 2007 at 4:50 am
Man you know what’s fucking amazing?
a Gouraud shaded 3d box with 2 segments running at 25 fps on the latest bleeding edge beta player.
Holy smokes!
November 6, 2007 at 10:59 am
yeah, and phong shaded bump map box doing the same thing – incredible \m/
November 6, 2007 at 11:02 am
@Justin: Ralph has a repo he uses for his own business etc, so it’s not open unfortunately. He has wanted to get it completed first and then release, so it’s not been added to any of the branches as yet. Given the complexity of these additions, I think it makes total sense from the stand point of the amount of help center emails we’ll get on the list concerning shader/material/light use.
The release, however, should be a matter of days at this point.
November 7, 2007 at 7:26 am
bringing industrial grade shading to Flash
amazing work on pv3d 2.0
i’m going to use this on my next project
December 29, 2007 at 3:59 pm
[...] Preview on Papervision3D 2.0 Published on November 1, 2007 in Flash. John Grden posted previews on some of the new features that are going to be in version 2 and they look fantastic! See for yourself in his post here. [...]