Papervision3D 2.0 training – New York City!

FINALLY – we’re making our way over to NYC with some Papervision goodness!

Dec 1st & 2nd with RMI user ‘Grden’ for a discount code good for 10% off

Both days will we’ll focus on Developing Papervision3D content. We’ll cover everything from scenes, cameras and models to the new Papervision3D 2.0 api with shaders, lights and new materials. We’ll cover interactivity and the CS3 Design time component as well as take a look at texture mapping and modeling in some 3D applications. You’ll get a balanced education on PV3D’s api and tools by the time we’re done with you.

Andy Zupko will be joining us for this 2 day 3D feast, and will be taking part of day 2 to cover shaders/lights/materials in 2.0


bump map
PhongShading
phong shading
PhongBumpmapShading
phong bumpmap

check it out on the wiki for discount code

Papervision3D workshop: FITC this Sunday Oct 20th


In one day we’ll cover Papervision3D from a Developer’s perspective and take a good look at interactivity with the new materials. All material covered will be on the latest version of Papervision’s API (Phunky 1.9) to prepare you for what’s coming out VERY soon. We’ll also look at work flows with the Flash IDE component, Flex2 & 3, Flash component kit and pure AS3 projects. We’ll do a little background to get people caught up to what PV3D is, what it has and how it works, and then we’ll do plenty of hands on demo’s so you can go back and put it in the bag o’ tricks!

Also, we’ll have a sneak peak at Papervision3D 2.0! You won’t want to miss this ;) The workshop is nearly full with few slots left \m/

Getting external Midi devices recognized by Red5/java applications on Mac OSX

Well, I went to fire up the guitar on my mac for the first time with Red5 and my Roland GI-20. Much to my dismay, none of my external Midi devices were recognized by Red5 which is a java application. I had the latest drivers, I rebooted, reinstalled, howled at the moon, stood in the farthest east corner of my office on one leg and yelled “I’m a useful engine I am!” and still nothing.

Then, Joachim Bauch, who happens to be a core/leading developer on Red5 and a REALLY good friend, found the answer in his first google search (I’d been searching all night of course).

“As of Mac OS X version 10.4.8 Apple do no longer support the com.apple.audio.midi java package ( so bugus, I can’t believe that ), which on previous OS X versions allowed java applications to easily access the CoreMIDI system. mmj steps into that hole by providing a universal binary JNI wrapper to CoreMIDI, that is deployable across system versions and processor architectures. If you need to work with Midi from java on both PowerPC and Intel Macs with all Java runtimes >= 1.4, this is what you need. mmj supports most of the original CoreMIDI functionality. All external hardware and internal software MIDI devices – a.o. IAC Bus, virtual endpoints provided by other applications and Apple’s Network MIDI – will be available to the application.”

Get the files here and installation is as easy as copying the 2 files into /Library/Java/Extensions and restarting Red5 or your Java application of choice.

After that, my midi guitar demo lit right up!

Andy Zupko’s 3D/2D effects – essential to future flash design


Moving forward with Flash and this new 3D stuff, I could see there were a few of things that would need to be ironed out as fundamental to adding 3D to our already rich 2D lives in Flash:

1. Interactivity
2. Lighting/shading/bumpmap etc
3. 2D effects

These are really the next step after creating a great foundation to build on in a 3D engine like Papervision3D. Andy Zupko has done a couple of experiments lately with #3 and my personal favorite is the music demo – which he calls the “sound experimentation”. Very simple but elegant use of Line3D and Papervision3D to create a visual effect based on sound.

The second experiment involved BitmapData object and drawing his 3D scene with a post render process to add an effect to a spinning comet

He’s released the source for the comet and it’s a great example for doing this sort of effect. I would LOVE to see him flush out this technique. Seems like there’s got to be a way to make this easily accessible and usable. His code is very straight forward and easily understood, but I would love to see it brought to a level of amature coder or dare I say… designer level ;)

Andy’s fairly sick – the guy knows his 3D and is one of the latest members added to the Papervision3D team.

Phlash5 – an experiment in Rock gone right

The headline should read “WHAT WERE THEY THINKING?!?!…hey! that’s actually pretty good…”

Which is nearly exactly what I was saying before we actually rehearsed :) but after our first session in Boston, I was blown away – these guys are unbelievable musicians and we came up with some originals that are really fun and have alot to do with – you guessed it – flash

The time has finally come to let the cat out of the bag (for later, we’d have a dead cat) and announce Phlash5 – A band of Flash musicians. It was bound to happen sooner or later. Nearly everyone I know, that’s a flasher, plays music – in fact, I’ve met so many that I purchased flashMusicians.com and flashDrummers.com a while back. There’s some natural draw for musicians when it comes to flash!

Check out seb’s post on the band (much more words than I have)

Phlash5


FITC Hollywood – Monday October 22nd, 9pm at the Howl at the Moon club in the city walk

The line up
Samuel Agesilas (Saffron) : Guitar
Chris Allen (Red5, infrared5) : Trumbone and MD
Aral Balkan (OSFlash, SWX) : Vocals
John Grden (PaperVision3D, Red5) : Drums
Seb Lee-Delisle (Plug-in Media and particles freak) : Bass
Chris Mills (formerly FriendsOfEd, now Opera) : percussion
Jared Sims (the only non-flasher of the band, here purely on musical merit!) : Saxophone
Craig Swann (Crash!) : Guitar, samples and visuals

Birds of a feather at max tonight 7.30pm

I’ll be leading the discussion about Developers and Materials / Interactivity with PV3D – should be interesting ;)

Hope to see you there!

maxLogo