Papervision3D 1.5 Demo / Files

20 07 2007

This demo is showing off a few of the new features from 1.5:

1. The new RectangleTriangleCuller
2. The new InteractiveScene3D scene with an InteractiveBitmapMaterial – click/mouse over the rings to see the highlights

This model is from the Obstacle Course game and is 4106 poly’s total. With the latest rev, I can rotate all that geometry and still make it interactive without taking a hit in performance.

Download the project files here and make sure you’re using the 1.5 version of the Papervision3D engine

About these ads

Actions

Information

14 responses

20 07 2007
Papervision3D 1.5 (AS3) Official Release « Papervision3D

[...] Now for a taste of what this thing really does check out the demo and download the files [...]

20 07 2007
Michael

This is cool.. Definitely, something that will revolutionize the web.. Way to go..

20 07 2007
harold

This is great stuff and great help. Thanks

20 07 2007
WebService //Flash :: Ура, товарищи!!! Встречаем Papervision3D 1.5 (AS3) Official Release

[...] Нужно скачать Papervision3D 1.5, а еще посмотреть демку и скачать демо-исходники тоже будет полезно. Теги: Papervision3D [...]

20 07 2007
egoldy flashblog » Papervision3D 1.5 (AS3) 放出

[...] demo (No click) Add to del.icio.us [...]

20 07 2007
Ginga Agência Interativa » Papervision3D 1.5 (AS3) Official Release

[...] Para mais detalhes visite o blog oficial e veja o demo. [...]

20 07 2007
20 07 2007
ryan

i like that culling… thats gonna be a huge performance boost…

21 07 2007
21 07 2007
Des

Well done!!!

23 07 2007
Virtual Paris 2007 » Toujours plus de 3D à encapsuler dans vos pages web

[...] La toute dernière version de PaperVision vient de sortir : Papervision3D 1.5. Au programme des nouveautés : des performances accrues de 40% et la possibilité d’ajouter des propriétés et des comportements avec n’importe quel objet. Je vous propose pour de jeter un oeil à cette démo qui n’est pas très spectaculaire graphiquement mais qui est techniquement très propre : Rock On Flash. [...]

6 03 2008
UnitZeroOne » Blog Archive » Papervision3D 1.5 out.

[...] Woohoo! We (Papervision3D) ‘ve done a new release !I personally see this release as a big milestone towards a new revision (shading…soon).We’ve been working on the this release with some basic feature sets in mind and with a definitive look to the future releases. This lays the foundation for a couple of things. This was focused on speed and preparing the materials, as well as cleaning up the parts of the engine where the VM spends most time at runtime. In the specific used benchmark for this, we achieved 40% faster rendering on most machines. The time spent inside the engine’s renderloop is cut down to 40% in most cases.Also, we’ve got interactivity now. This is implemented using the Flash Players capabilities. I see a big step towards more interactive 3D applications with this first release of it.Unfortunatly I didn’t have time to do demos, but John has done a very nice demo showing interactivity and rectangle culling. [...]

7 08 2008
fir3pho3nixx

You guys f$%^ing rock!!! I have been doing .NET for 8 years now and am rapidly being evangelised into the world of flex, as3, and adobe purely because of the great work you guys have done i.t.o papervision3d. I have learned flex/as3+pv3d in 4 weeks and wow’ed the pants off my manager!!! :) ))

19 11 2008
Bertran Harden

I have to do a project in pv1.5. I am having trouble with mouse events. Your code here:
scene3d.interactiveSceneManager.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);

I am using a M-VC pattern where I have a stage that revolves with 5 separate objects on the stage. So how can I add new scenes for each Collada object so I can track unique mouse presses? In each Collada .as file I have added the object to the main stage [stage.addChild(newCollada)] In the specific Collada obj. .as file I have tried to no avail:
var material:MaterialsList = new MaterialsList();
material.addMaterial ( new InteractiveColorMaterial ( 0×000000, 1 ), “AlaineMaterial01″);
material.addMaterial ( new InteractiveColorMaterial ( 0xD3C8AD, 1 ), “ERDefaultMaterial00″);
mCollada = new Collada(“models/alaine/alaine.dae”, material, 0.01);
mCollada.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, EROnFileLoaded);

mCollada.addEventListener( InteractiveScene3DEvent.OBJECT_PRESS, onPress);

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s




Follow

Get every new post delivered to your Inbox.

%d bloggers like this: