This demo is showing off a few of the new features from 1.5:
1. The new RectangleTriangleCuller
2. The new InteractiveScene3D scene with an InteractiveBitmapMaterial – click/mouse over the rings to see the highlights
This model is from the Obstacle Course game and is 4106 poly’s total. With the latest rev, I can rotate all that geometry and still make it interactive without taking a hit in performance.
Download the project files here and make sure you’re using the 1.5 version of the Papervision3D engine







[...] Now for a taste of what this thing really does check out the demo and download the files [...]
This is cool.. Definitely, something that will revolutionize the web.. Way to go..
This is great stuff and great help. Thanks
[...] Нужно скачать Papervision3D 1.5, а еще посмотреть демку и скачать демо-исходники тоже будет полезно. Теги: Papervision3D [...]
[...] demo (No click) Add to del.icio.us [...]
[...] Para mais detalhes visite o blog oficial e veja o demo. [...]
[...] Demo: aqui. [...]
i like that culling… thats gonna be a huge performance boost…
[...] Demo [...]
Well done!!!
[...] La toute dernière version de PaperVision vient de sortir : Papervision3D 1.5. Au programme des nouveautés : des performances accrues de 40% et la possibilité d’ajouter des propriétés et des comportements avec n’importe quel objet. Je vous propose pour de jeter un oeil à cette démo qui n’est pas très spectaculaire graphiquement mais qui est techniquement très propre : Rock On Flash. [...]
[...] Woohoo! We (Papervision3D) ‘ve done a new release !I personally see this release as a big milestone towards a new revision (shading…soon).We’ve been working on the this release with some basic feature sets in mind and with a definitive look to the future releases. This lays the foundation for a couple of things. This was focused on speed and preparing the materials, as well as cleaning up the parts of the engine where the VM spends most time at runtime. In the specific used benchmark for this, we achieved 40% faster rendering on most machines. The time spent inside the engine’s renderloop is cut down to 40% in most cases.Also, we’ve got interactivity now. This is implemented using the Flash Players capabilities. I see a big step towards more interactive 3D applications with this first release of it.Unfortunatly I didn’t have time to do demos, but John has done a very nice demo showing interactivity and rectangle culling. [...]
You guys f$%^ing rock!!! I have been doing .NET for 8 years now and am rapidly being evangelised into the world of flex, as3, and adobe purely because of the great work you guys have done i.t.o papervision3d. I have learned flex/as3+pv3d in 4 weeks and wow’ed the pants off my manager!!!
))
I have to do a project in pv1.5. I am having trouble with mouse events. Your code here:
scene3d.interactiveSceneManager.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
I am using a M-VC pattern where I have a stage that revolves with 5 separate objects on the stage. So how can I add new scenes for each Collada object so I can track unique mouse presses? In each Collada .as file I have added the object to the main stage [stage.addChild(newCollada)] In the specific Collada obj. .as file I have tried to no avail:
var material:MaterialsList = new MaterialsList();
material.addMaterial ( new InteractiveColorMaterial ( 0×000000, 1 ), “AlaineMaterial01″);
material.addMaterial ( new InteractiveColorMaterial ( 0xD3C8AD, 1 ), “ERDefaultMaterial00″);
mCollada = new Collada(“models/alaine/alaine.dae”, material, 0.01);
mCollada.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE, EROnFileLoaded);
mCollada.addEventListener( InteractiveScene3DEvent.OBJECT_PRESS, onPress);