Anyone remember the original 1992 Xwing game? When you first started playing the game, you had to do obstacle courses to learn how to fly the various ships. They all had their strengths and you needed to learn how to navigate using those strengths basically.
I couldn’t find a screen shot online of the obstacles, so the ones I created are purely from memory. But they’re fun and they get the job done, so how cares, right? I added a little mutliplayer element with the Leader Board (that added a couple extra days), and I think it really makes it 1000x’s more fun if you see your friend’s times
The workflow was incredible on creating this game! All told, i think this is probably about 4weeks work, and that’s with all of the learning curves. I was able to create all courses in 3D Studio Max, export as collada and load at runtime! All I had to do was right a little code around handling the child objects of the collada object (better known as obstacles) and whenever I loaded a new course, it already knows where they are and how many etc. Then, to allow for more obstacles to be used in a course, I only show 10 at a time. Couldn’t be easier to create new corses!
I think with this demo, we can see Paperworld taking shape as this uses many of the same features and principles of what we’re putting together for Paperworld. On my laptop with dualcore2, it smokes at 30fps!
The objective is simple: Follow the arrow and get through all of the obstacles as fast as you can.
Check out the videos:
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